![]() ![]() If you use accel in TF2 and you want to transfer it over to quake, it is possible: You would basically have to do the reverse of those directions. Not sure if that is what you mean, though. The other week povohat released a mouse driver that essentially allows you to transfer your quake accel settings to any other game. Winning stream | red immortal badge achieved! | 11k soon? !coaching Riyadh streamer XDDDDDDDD EU SERVER 90ping pubs Riyadh Masters 2023 – Day 4 – Group Stage – Stream A Seight - NightRaid | BO3 | ESportsBattle Season 25 by 1mmortal ![]() SORTEIO DE UMA BAIONETA HOJE + Depósito na conta de vocês + Sorteio R$500 no PIX ❗Sorteio ( AO VIVO )įPLC/PREM 5k elo !hellstore !liga !forcedrop !upx Zero Tenacity | European Pro League - Season 9 | Lower Bracket Round 1 | by es4xtank HIGHLIGHTS: mousesports vs Astralis - IEM Cologne 2022 - Quarter-final Zero Tenacity | European Pro League - Season 9 | Lower Bracket Round 1 | by ESLCS SI ME DAS FOLLOW EN INSTAGRAM CONSIGUES NOVIA !YT !IG !FB || Twitter/Ig/Threads: SoyPan_ Is there something that I didn’t like…yess.the bunny jump that for several times cause me some frustration.4289 ELO, ГАЙД КАК КАПИТАНИТЬ ПРЕМ И ПОДДЕРЖИВАТЬ МОРАЛЬ, !DROPS, !TEAM, !TG What impress me a lot, appart from the design, is the amount of good ideas tha increase the gameplay and finally the very coherant storyline □ Gameplay is great too, between searching, a kind of arcade gaming like a scroll game and heavy combat which is totally out of a what is expected for a ‘toy story’ theme. Go on, play it, you’ll have fun!įinally I try this one out, I believe at the first view that it could be something more for a funny run with beautifull texture and nothing else.īut what a smash… there is a strong storyline, design is great and make me think back to the approach of Hellsrag regarding conceptual grandness ( )ĭesign of model including items and weapons are neat and perfectly fitting the theme so do voice acting (with some references that even make you laugh more than one time). Maybe that could be worked on for future releases.Īll in all though a great experience and one that I would thoroughly recommend. Somehow I managed to get through but was generally very disappointed with the eventual ending. I worked out that I had to get the hatch cover off somehow but it was really difficult with the flamethrower pushing you off all the time. Countless rockets seemed to have no effect at all. With the final boss I found it very difficult to know what I was supposed to do. A guidance system on the rocket launcher would have been good and there was no secondary fire action on any of the weapons. Weapon aiming is not all it should be and I found that enemies could reach me from way off but often I could not reach them with the same weapon. In particular, in the factory trying to jump off the ramps onto the moving trellises did not always work and I had to noclip a couple of times to move on. The bell tune has already been mentioned but occasionally the bunny hopping didn’t quite work for me. it really is a delight.Ī couple of issues. It actually runs very smoothly for the most part and once you get the hang of the weapons and general movement, bunny hopping, ivy climbing etc. ![]() Obviously the voice work needs some improvement but Klem already mentioned that. I would recommend that you play it and make up your own mind. Well I thought this was really great!! A breath of fresh air. The Replay Experience Experiment aka TREE. ![]()
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